Students LOVE the Osmo Coding Game. It’s designed for kids ages 5-12, and it’s a game that you can feel good about your child getting addicted to. (Luckily, there’s no in app purchases to worry about).
In many of our after-school classes, we use game time with Osmo as a reward for completing projects, and it further reinforces the concepts the students are learning.
There’s a loveable protagonist: Awbie, a jolly monster who loves strawberries.
There are also loads of cute animals—which is why you’ll start hearing, “Did you catch the turtle yet?” or “Did you get to the part with the panda?”
No violence or guns—just fun.
It also has a tactile element to it because students manipulate tiles in front of an iPad in order to play the game. This can be a downside, especially if you have many kids playing with the set since the tiles can break or get lost. Good news is when one of our tiles was damaged during class, Osmo replaced it for no cost. We just had to request a replacement online.
Note: We buy all our stuff on Amazon. If you buy something off one of our links, we get credit from Amazon to buy more stuff for our classrooms!